When designing courseware, you can consider using the language situational interaction mode to provide timely feedback to students, and use more reinforcement methods such as error correction and rewards to find ways that conform to the law of students’ understanding, and ultimately achieve the teaching goals. In the classroom learning process, students are no longer just "listeners", but more "participants". For example, in the courseware design of the "Diet" unit, pictures, videos, etc. can be used to show some scenes of eating in our daily lives, so that students can think about problems from the scenarios of "If I am..." and "If I want to eat..." And complete the task. For students who have a good foundation in English, teachers can encourage them to express their opinions and use the method of combining self-study and courseware design to complete the teaching and learning tasks of the course
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