Hi there,I have a VR project that now also needs to run as a standard desktop application. Shouldn't be an issue, except that side by side stereo is stuck on in packaged builds. Things I've tried:- Disconnected HMD entirely before starting- vr.bEnableStereo 0, vr.bEnableHMD 0 (when querying these variables afterwards, they're always still on 1), stereo off (now deprecated)- Start in VR is off, no command line arguments are being passed to the executable. -emulatestereo has never been used.- Updated to 4.18- Full rebuilds- Removed Packaged//Saved, to make sure any configs are cleared- Deactivated instanced stereoThe Vive plug-in is still enabled, since the project should also remain usable in VR - deactivating the plug-in would invalidate all related BP's and cpp's.Any ideas on how to get Unreal to render a single viewport in the packaged build are greatly appreciated!Attached Files Click image for larger versionName: stereo.jpgViews: 131Size: 314.9 KBID: 1380987Tags: None