I have two questions, <br>first, base, tree growth is how and why some players trees are placed in order according to their needs and the size of the tree, to solve. <br>Second, is it possible to recharge the player, especially a lot of recharge in the game to reflect, to show rank or medal, or certain features such as the difference between the gaming experience and, <br>for the top players have an incentive to continue to recharge, which is lasting many games the basic elements of fiery, game developers please consider this proposal.
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