蓝图本身是以前就存在的,但是从虚幻 4 开始,蓝图就成为了虚幻整体编程工具。蓝图开发方便,对于新手来说容易上手,开发效率高,可进行快速原型设的英语翻译

蓝图本身是以前就存在的,但是从虚幻 4 开始,蓝图就成为了虚幻整体编程

蓝图本身是以前就存在的,但是从虚幻 4 开始,蓝图就成为了虚幻整体编程工具。蓝图开发方便,对于新手来说容易上手,开发效率高,可进行快速原型设计,游戏开发者可以完全用蓝图系统开发一款游戏。虚幻的开发者也将蓝图和 C++并列定位为开发的两大支柱。但蓝图系统本身也有一些劣势,蓝图比 C++更多的消耗 CPU 性能,其本身维护较为复杂,如要二次开发仍需要用到 C++,且这种新型编程方式可能使老程序员们入门困难
0/5000
源语言: -
目标语言: -
结果 (英语) 1: [复制]
复制成功!
The blueprint itself has existed before, but since Unreal 4, the blueprint has become the overall programming tool for Unreal. Blueprint development is convenient, easy to use for novices, high development efficiency, rapid prototyping can be carried out, game developers can completely use the blueprint system to develop a game. Unreal developers also position Blueprint and C++ side by side as the two pillars of development. However, the blueprint system itself has some disadvantages. The blueprint consumes more CPU performance than C++, and its maintenance is more complicated. For secondary development, C++ is still needed, and this new programming method may make it difficult for old programmers to get started.
正在翻译中..
结果 (英语) 2:[复制]
复制成功!
Blueprints themselves have existed before, but from unreal 4 onwards, blueprints become unreal overall programming tools. Blueprint development is convenient, easy for novices, high development efficiency, rapid prototyping, game developers can fully use the blueprint system to develop a game. Unreal developers also position blueprints and C++ side-by-side as the two pillars of development. But the blueprint system itself has some disadvantages, the blueprint consumes more CPU performance than C , its own maintenance is more complex, such as secondary development still needs to use C , and this new programming method may make it difficult for older programmers to get started
正在翻译中..
结果 (英语) 3:[复制]
复制成功!
The blueprint itself existed before, but from illusory 4 on, the blueprint has become an overall programming tool of illusory. Blueprint development is convenient, easy for beginners, high development efficiency, can be rapid prototyping design, game developers can completely use the blueprint system to develop a game. Unreal developers also take blueprint and C + + as the two pillars of development. However, blueprint system itself has some disadvantages. Blueprint consumes more CPU performance than C + +, and its maintenance is more complex. C + + is still needed for secondary development, and this new programming method may make it difficult for old programmers to get started<br>
正在翻译中..
 
其它语言
本翻译工具支持: 世界语, 丹麦语, 乌克兰语, 乌兹别克语, 乌尔都语, 亚美尼亚语, 伊博语, 俄语, 保加利亚语, 信德语, 修纳语, 僧伽罗语, 克林贡语, 克罗地亚语, 冰岛语, 加利西亚语, 加泰罗尼亚语, 匈牙利语, 南非祖鲁语, 南非科萨语, 卡纳达语, 卢旺达语, 卢森堡语, 印地语, 印尼巽他语, 印尼爪哇语, 印尼语, 古吉拉特语, 吉尔吉斯语, 哈萨克语, 土库曼语, 土耳其语, 塔吉克语, 塞尔维亚语, 塞索托语, 夏威夷语, 奥利亚语, 威尔士语, 孟加拉语, 宿务语, 尼泊尔语, 巴斯克语, 布尔语(南非荷兰语), 希伯来语, 希腊语, 库尔德语, 弗里西语, 德语, 意大利语, 意第绪语, 拉丁语, 拉脱维亚语, 挪威语, 捷克语, 斯洛伐克语, 斯洛文尼亚语, 斯瓦希里语, 旁遮普语, 日语, 普什图语, 格鲁吉亚语, 毛利语, 法语, 波兰语, 波斯尼亚语, 波斯语, 泰卢固语, 泰米尔语, 泰语, 海地克里奥尔语, 爱尔兰语, 爱沙尼亚语, 瑞典语, 白俄罗斯语, 科西嘉语, 立陶宛语, 简体中文, 索马里语, 繁体中文, 约鲁巴语, 维吾尔语, 缅甸语, 罗马尼亚语, 老挝语, 自动识别, 芬兰语, 苏格兰盖尔语, 苗语, 英语, 荷兰语, 菲律宾语, 萨摩亚语, 葡萄牙语, 蒙古语, 西班牙语, 豪萨语, 越南语, 阿塞拜疆语, 阿姆哈拉语, 阿尔巴尼亚语, 阿拉伯语, 鞑靼语, 韩语, 马其顿语, 马尔加什语, 马拉地语, 马拉雅拉姆语, 马来语, 马耳他语, 高棉语, 齐切瓦语, 等语言的翻译.

Copyright ©2024 I Love Translation. All reserved.

E-mail: