The game of Go can again provide a useful model. When two people confront each other across a Go board, they could do virtually anything—throw the stones at each other, carve their initials in the board, etc. Why play Go? The broader question is, why do anything at all? This question seems to be about ends, and thus is usually assumed to require some sort of standard of good and bad if it is to be answered. However, there is another way of looking at it: by considering the kinds of beings who are facing each other. If you assume the reality of emptiness and interconnectedness, any behavior that is inconsistent with this condition will clearly be inappropriate because it is based on delusion, a false view of reality. Thus, what is appropriate is going to be cooperative in some sense.