首先,我们的电影的绝大部分镜头还是需要动画师本身具有一定的表演和设计pose能力来完成的。这就需要动画师具有一定的制作经验,而从之前的测试结的英语翻译

首先,我们的电影的绝大部分镜头还是需要动画师本身具有一定的表演和设计p

首先,我们的电影的绝大部分镜头还是需要动画师本身具有一定的表演和设计pose能力来完成的。这就需要动画师具有一定的制作经验,而从之前的测试结果来看,动画完全没有体现出这方面的能力。并且在我们提供blocking的关键pose后,动画也没有体现出进一步优化, 而是pose不到位和表情难看。 从动画镜头制作本身来讲,既没有节奏的体现,动画也极其不流畅,甚至连基本的跟随和缓冲都做的不好。
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源语言: -
目标语言: -
结果 (英语) 1: [复制]
复制成功!
First of all, most of the shots of our movies still require the animators themselves to have a certain ability to perform and design poses to complete. This requires an animator to have a certain amount of production experience, and from the previous test results, animation does not reflect this ability at all. And after we provided the key pose for blocking, the animation did not reflect further optimization, but the pose was not in place and the expression was ugly. As far as the production of the animation lens itself is concerned, there is neither the embodiment of the rhythm nor the animation is extremely unsmooth, and even the basic following and buffering are not well done.
正在翻译中..
结果 (英语) 2:[复制]
复制成功!
First of all, most of the scenes of our films still need the animator's own performance and design pose ability to complete. This requires animators to have certain production experience, and from the previous test results, animation does not reflect this ability at all. Moreover, after we provided the key pose of blocking, the animation did not reflect further optimization,   But the pose is not in place and the expression is ugly.   In terms of animation lens production itself, there is no embodiment of rhythm, the animation is extremely not smooth, and even the basic follow and buffer are not done well.<br>
正在翻译中..
结果 (英语) 3:[复制]
复制成功!
First of all, most of the shots in our films still need the animator himself to have certain performance and design pose ability to complete. This requires animators to have some production experience, but from the previous test results, animation has no ability in this area. And after we provided the key pose of blocking, the animation did not reflect further optimization, but the pose was not in place and the expression was ugly. In terms of animation lens production itself, there is no rhythm, animation is extremely unsmooth, and even basic follow-up and buffering are not well done.
正在翻译中..
 
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