Streaming media is a kind of multimedia, and it is often received by the end user and presented to the end user while being delivered by the provider. The verb of flow refers to the process of delivering or acquiring media in this way. [Clarification needed] Stream refers to the delivery method of the media, not the media itself. Delivery methods that differ from the distributed media are particularly suitable for telecommunications networks, because most delivery systems are either inherently streaming (for example, radio, television, streaming media applications) or inherently non-streaming (for example, books) , Cassette tape, audio CD). There are challenges in streaming content on the Internet. For example, users whose Internet connection lacks sufficient bandwidth may experience stalls, lag, or slow content buffering. Users who lack compatible hardware or software systems may not be able to stream certain content. <br><br>Real-time streaming is the real-time transmission of Internet content, just like real-time TV broadcasts content via radio waves through TV signals. Real-time Internet streaming requires a form of source media (for example, a camera, audio interface, screen capture software), an encoder that digitizes the content, a media publisher, and a content distribution network to distribute and distribute the content. Real-time streaming media does not need to be recorded at the point of origin, although recording is often required.
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