amulets were changed, some of them which were pretty useless and underrated are really useful now- trophies: their worth has been doubled to make hunting more profitable- It`s really unrealistic that a mage`s robe absorbs the same amount of damage as a leather armor. Therefore I changed the armors to fit the playstyle of the player/class. Mage`s robes now protect the wearer better from magic, while leather armor protects its wearer better from physical damage. Order armor is somewhere in between.- food: Some food now restores mana in addition to health. Aaaand: the all-loved-swampweed from Gothic 1 which appears in Risen under another name now restores 20 Mana. Just chill!- flagstones now give +5 wisdom- magic fire and magic frost bolts are slightly faster now- some potions are more potent now- runes: the rune "open lock" is a level 1 rune now! Now more wasting your time and learningpoints for the lockpicking skill as a mage. Go get the rune in chapter two from... urghhh... well you`ll find out- bows and crossbows have their damage increased significantly. Now playing an archer class is a real option- the damage of quarterstaffs has been increased