The idea is to bring serious games to be used as facilitators in the process of teaching and learning of the physically handicapped, providing involvement in the accomplishment of activities, and, at the same time, offering as much as possible, the development or improvement of their motor skills, contributing even more so in their personal autonomy. This example of game use is called digital therapy, which can provide stimulation or even rehabilitation of disabled persons. The software will be directed to children in the age range between six and ten. Given this age, the educational function of the game will not only make users aware of their rights but will also allow them to claim them in the midst of any discomfort in the urban area.