Advanced Techniques - Custom Combos Mastering the Intermediate techniques should be sufficient for dealing with most encounters. However, the ability to perform and control Custom Combos, with interrupts, redirection and buffering, is by far the most important, and thus, hardest, skill to learn; and is evidence of a true Katana Master(TM). Buffering To fully understand how combo customization works, it is necessary to introduce the concept of buffering. Buffering is a common term in fighting games that usually allows the player to input one move before the current one has finished; allowing the player to prepare attacks and combos in advance. In essence, the move is ‘stored’ in a buffer (think of it as short term memory), until the current move ends. In Katana, this definition of temporarily storing moves in a buffer is used to describe several techniques collectively known as buffering. Redirection Sometimes a combo chain may go for longer than you need, or there might be another enemy coming up behind you while you are in the middle of a combo. This is where redirection comes in. Redirection is a technique where you can temporarily pause a combo chain without canceling it (i.e. buffer it), and then continue it at a different target. In order to redirect a combo, press and hold the crouch button towards the end of your current combo attack. The combo chain will continue as soon as you release the crouch button.