第一次形成性考核答题卡阅读理解(共20小题,40分)In a recent study, neuroscientists found tha的简体中文翻译

第一次形成性考核答题卡阅读理解(共20小题,40分)In a rece

第一次形成性考核答题卡阅读理解(共20小题,40分)In a recent study, neuroscientists found that playing fast-paced video games could help improve dyslexic (诵读困难的) children’s reading speed, and the improvements did not fade with time. Researchers tested the reading ability of two groups of 10-year-old dyslexic children after one group had played action video games and the other played non-action video games. Each group was composed of 10 children who played 80 minutes of video games a day for nine days, equaling 12 hours of play per child. Their reading skills were measured on a number of factors, including how fast they read words and how accurately they read them. Results showed that improvements in reading speed achieved from playing fast-paced video games could even exceed improvements gained from a year’s intense, traditional therapies. Scientists aimed to prove that there’s a correlation between a dyslexic child’s visual attention span and their ability to read. Action video games are distinguished from non-action video games by such characteristics as game speed, a high sensory-motor load, and presentation of multiple, peripheral (外围的) stimuli. Action video game players constantly receive both external and internal feedback on their performance, producing learning. It turned out that the assumptions of researchers were correct. Action video game players defeated their non-action peers in improvements. Only action game kids showed general reading improvements, up to 40 percent, while non-action readers showed no improvement. The action gamers also improved their basic text reading by as much as 60 percent, while non-action gamers showed a more modest 5 percent-10 percent gain. Though more research is needed to nail down the specific role that action games play in the improvements, the researchers claimed their data is the start. They believe their findings show that attention can be studied and efficiently trained during infancy. This can pave the way for low-resource-demanding early prevention programs that could drastically reduce the incident of reading disorders.
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第一次形成性考核<br>答题卡<br>阅读理解(共20小题,40分)<br>In a recent study, neuroscientists found that playing fast-paced video games could help improve dyslexic (诵读困难的) children’s reading speed, and the improvements did not fade with time.<br> <br><br>在一组玩过动作视频游戏而另一组玩过非动作视频游戏之后,研究人员测试了两组10岁阅读障碍儿童的阅读能力。每个小组由10个孩子组成,他们每天玩80分钟的视频游戏,持续9天,相当于每个孩子玩12个小时。他们的阅读技巧是根据许多因素来衡量的,包括他们阅读单词的速度和阅读准确度。结果表明,通过玩快节奏的视频游戏所获得的阅读速度的提高甚至可以超过一年激烈的传统疗法所获得的提高。<br> <br><br>科学家旨在证明阅读障碍儿童的视觉注意力跨度与他们的阅读能力之间存在关联。动作视频游戏与非动作视频游戏的区别在于游戏速度,高感觉运动负荷以及呈现多种外围刺激的特征。动作视频游戏玩家会不断收到有关其表现的内部和外部反馈,从而产生学习成果。<br> <br><br>事实证明,研究人员的假设是正确的。动作视频游戏玩家在改进方面击败了非动作同伴。仅动作游戏的孩子表现出总体阅读改善,最高可达40%,而非动作的读者则没有改善。动作游戏玩家的基本文字阅读能力也提高了60%,而非动作游戏玩家的基本阅读能力则提高了5%-10%。<br> <br><br>尽管需要更多的研究来确定动作游戏在改进中所起的特定作用,但研究人员声称,他们的数据才是开始。他们相信他们的发现表明,婴儿期可以研究注意力并进行有效的训练。这可以为资源匮乏的早期预防计划铺平道路,从而可以大大减少阅读障碍的发生。
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第一次形成性考核<br>答题卡<br>阅读理解(共20小题,40分)<br>在最近的一项研究中,神经科学家发现,玩快节奏的视频游戏可以帮助提高儿童阅读阅读障碍(即阅读困难)的速度,而且这种改善并没有随着时间的流逝而消退。<br> <br>研究人员测试了两组10岁阅读障碍儿童的阅读能力,其中一组玩动作视频游戏,另一组玩非动作视频游戏。每组由10名儿童组成,他们每天玩80分钟的电子游戏,为期9天,相当于每个儿童玩12小时。他们的阅读能力是根据许多因素来衡量的,包括他们读单词的速度以及他们读单词的准确程度。结果显示,通过玩快节奏电子游戏,阅读速度的提高甚至可能超过一年来密集的传统疗法所带来的提高。<br> <br>科学家旨在证明阅读障碍儿童的视觉注意力范围与其阅读能力之间存在相关性。动作视频游戏有别于非动作视频游戏,具有游戏速度快、感官电机负载高、呈现多重、外围(围场)刺激等特点。动作视频游戏玩家不断收到外部和内部反馈,他们的表现,产生学习。<br> <br>事实证明,研究人员的假设是正确的。动作视频游戏玩家在改进方面击败了他们的非动作同行。只有动作游戏的孩子表现出一般的阅读改善,高达40%,而非动作阅读器显示没有改善。动作游戏玩家的基本文本阅读量也提高了60%,而非动作游戏玩家的涨幅则微增了5%-10%。<br> <br>虽然需要更多的研究来确定动作游戏在改进中的具体作用,但研究人员声称他们的数据是开始。他们认为,他们的发现表明,在婴儿期,注意力可以被研究并有效地训练。这可以为资源要求低的早期预防计划铺平道路,这些计划可以大大减少阅读障碍的发生。
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The first formative assessment<br>Answer sheet<br>Reading comprehension (20 questions in total, 40 points)<br>In a recent study, neuroscientists found that playing fast packed video games could help improve dyslexic children's reading speed, and the improvements did not fade with time<br>Researchers tested the reading ability of two groups of 10-year-old dyslexic children after one group had played action video games and the other played non-action video games. Each group was composed of 10 children who played 80 minutes of video games a day for nine days, equaling 12 hours of play per child. Their reading skills were measured on a number of factors, including how fast they read words and how accurately they read them. Results showed that improvements in reading speed achieved from playing fast-paced video games could even exceed improvements gained from a year’s intense, traditional therapies.<br>Scientists aimed to prove that there’s a correlation between a dyslexic child’s visual attention span and their ability to read. Action video games are distinguished from non-action video games by such characteristics as game speed, a high sensory-motor load, and presentation of multiple, Peripheral stimulus. Action video game players consistently receive both external and internal feedback on their performance, producing learning<br>It turned out that the assumptions of researchers were correct. Action video game players defeated their non-action peers in improvements. Only action game kids showed general reading improvements, up to 40 percent, while non-action readers showed no improvement. The action gamers also improved their basic text reading by as much as 60 percent, while non-action gamers showed a more modest 5 percent-10 percent gain.<br>Though more research is needed to nail down the specific role that action games play in the improvements, the researchers claimed their data is the start. They believe their findings show that attention can be studied and efficiently trained during infancy. This can pave the way for low-resource-demanding early prevention programs that could drastically reduce the incident of reading disorders.<br>
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