Graphics:I was under the impression that a game that was powered by the Lithtech engine would almost in ever case look good. The Lithtech engine may not be the most advanced, but it has been used with success in several popular first-person shooters, but it's obvious that in those cases the art department has also done their share of the work. First off, the environment in Arthur's Quest is centered on forests. These past years we've seen a good bunch of realistic forests. The first that comes to mind is Gothic. However, years ago a popular trend when creating forest was to just slap a tree texture onto something and it would be 'a forest'. This is in most cases what has been done here. It does not look good, but the character and weapon modeling on the other hand looks better. The villains do look clumpy at times, but it looks at least as if modeling is one of the aspects that have been prioritized. What annoyed me, and those who watched me play, was how MANY of the villains looked completely identical, and the only sense of diversity was when a monster's textures, color or size had been changed. They wouldn't have to include a ton of different monsters, but more would definitely be appreciated.
Graphics:I was under the impression that a game that was powered by the Lithtech engine would almost in ever case look good. The Lithtech engine may not be the most advanced, but it has been used with success in several popular first-person shooters, but it's obvious that in those cases the art department has also done their share of the work. First off, the environment in Arthur's Quest is centered on forests. These past years we've seen a good bunch of realistic forests. The first that comes to mind is Gothic. However, years ago a popular trend when creating forest was to just slap a tree texture onto something and it would be 'a forest'. This is in most cases what has been done here. It does not look good, but the character and weapon modeling on the other hand looks better. The villains do look clumpy at times, but it looks at least as if modeling is one of the aspects that have been prioritized. What annoyed me, and those who watched me play, was how MANY of the villains looked completely identical, and the only sense of diversity was when a monster's textures, color or size had been changed. They wouldn't have to include a ton of different monsters, but more would definitely be appreciated.<br>
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