Graphics:I was under the impression that a game that was powered by th的简体中文翻译

Graphics:I was under the impression

Graphics:I was under the impression that a game that was powered by the Lithtech engine would almost in ever case look good. The Lithtech engine may not be the most advanced, but it has been used with success in several popular first-person shooters, but it's obvious that in those cases the art department has also done their share of the work. First off, the environment in Arthur's Quest is centered on forests. These past years we've seen a good bunch of realistic forests. The first that comes to mind is Gothic. However, years ago a popular trend when creating forest was to just slap a tree texture onto something and it would be 'a forest'. This is in most cases what has been done here. It does not look good, but the character and weapon modeling on the other hand looks better. The villains do look clumpy at times, but it looks at least as if modeling is one of the aspects that have been prioritized. What annoyed me, and those who watched me play, was how MANY of the villains looked completely identical, and the only sense of diversity was when a monster's textures, color or size had been changed. They wouldn't have to include a ton of different monsters, but more would definitely be appreciated.
0/5000
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目标语言: -
结果 (简体中文) 1: [复制]
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图形:<br><br>我给人的印象是,由Lithtech引擎提供动力的游戏几乎永远看起来不错。Lithtech引擎可能不是最先进的,但已成功地用于一些受欢迎的第一人称射击游戏中,但很明显,在这些情况下,艺术部门也完成了自己的工作。首先,Arthur's Quest中的环境以森林为中心。在过去的几年中,我们看到了一大堆逼真的森林。首先想到的是哥特式。但是,几年前,创建森林的一种流行趋势是将树纹理拍打在某物上,而这就是“森林”。在大多数情况下,这就是此处所做的。它看起来不太好,但另一方面,角色和武器建模看起来更好。反派有时确实很笨拙,但看起来至少好像建模是优先考虑的方面之一。令我和观看我比赛的人感到烦恼的是,许多小人看起来完全一样,唯一的多样性是当怪物的质地,颜色或大小发生变化时。他们不必包含很多不同的怪物,但是肯定会更多。
正在翻译中..
结果 (简体中文) 2:[复制]
复制成功!
图形:<br><br>我的印象是, 一个由利思科技引擎驱动的游戏几乎在任何情况下看起来都不错。Lithtech 引擎可能不是最先进的,但它已经在几个流行的第一人称射击游戏中成功使用,但很明显,在这些情况下,艺术部门也完成了他们的作品份额。首先,亚瑟的《任务》中的环境以森林为中心。在过去的几年里,我们看到一堆很现实的森林。首先想到的是哥特式。然而,几年前创建森林时流行的一个趋势是,只是拍打树纹理的东西,这将是"森林"。在大多数情况下,这是这里所做的。它看起来不太好,但另一方面,角色和武器建模看起来更好。恶棍有时看起来确实很笨拙,但看起来至少建模是已优先排序的方面之一。让我和那些看我玩的人感到恼火的是,有多少恶棍看起来完全一模一样,唯一的多样性感是当一个怪物的质地、颜色或大小发生变化的时候。他们不必包括一吨不同的怪物, 但更多的肯定会被赞赏。
正在翻译中..
结果 (简体中文) 3:[复制]
复制成功!
Graphics:I was under the impression that a game that was powered by the Lithtech engine would almost in ever case look good. The Lithtech engine may not be the most advanced, but it has been used with success in several popular first-person shooters, but it's obvious that in those cases the art department has also done their share of the work. First off, the environment in Arthur's Quest is centered on forests. These past years we've seen a good bunch of realistic forests. The first that comes to mind is Gothic. However, years ago a popular trend when creating forest was to just slap a tree texture onto something and it would be 'a forest'. This is in most cases what has been done here. It does not look good, but the character and weapon modeling on the other hand looks better. The villains do look clumpy at times, but it looks at least as if modeling is one of the aspects that have been prioritized. What annoyed me, and those who watched me play, was how MANY of the villains looked completely identical, and the only sense of diversity was when a monster's textures, color or size had been changed. They wouldn't have to include a ton of different monsters, but more would definitely be appreciated.<br>
正在翻译中..
 
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