它是最大限度将信源至显示的传输全程中各环节有可能产生的延迟减少到最低程度。这种会造成媒体,尤其是游戏的响应延迟是信号经过信源输出电路的传输时的英语翻译

它是最大限度将信源至显示的传输全程中各环节有可能产生的延迟减少到最低程

它是最大限度将信源至显示的传输全程中各环节有可能产生的延迟减少到最低程度。这种会造成媒体,尤其是游戏的响应延迟是信号经过信源输出电路的传输时间、通过接口的时间、显示器的视频数据处理用时,以及用新数据绘制屏幕所花时间的总和。尽管QFT不会完全彻底消除输入延迟,但它可以通过图像从源设备传输到显示设备的方式改变,并借助更高速率传输每一帧来减少视频帧从信源设备(如PC电脑,或游戏机)传输到显示设备(如电视,或VR头盔)完全显示所需的时间,以提高终端显示设备对信源输出内容少延迟的保真响应能力。除喜欢快速第一人称射击游戏的玩家可以从游戏玩打中感受少延迟带来明显无卡顿的流畅显示外,VR用户也将从实时交互式VR体验中因同样减少的延迟而受益。
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结果 (英语) 1: [复制]
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It is to minimize the possible delay in each link of the transmission from the source to the display. This delay in response to media, especially games, is the sum of the signal transmission time through the source output circuit, the time through the interface, the video data processing time of the display, and the time it takes to draw the screen with new data. Although QFT will not completely eliminate the input delay, it can change the way the image is transmitted from the source device to the display device, and transmit each frame at a higher rate to reduce the video frame from the source device (such as PC computers, or games). The time required for the terminal display device to be transmitted to the display device (such as a TV or VR helmet) for full display, so as to improve the fidelity response capability of the terminal display device to the source output content with less delay. In addition to players who like fast first-person shooter games, they can experience a smooth display with less delay and no lag during game play. VR users will also benefit from the same reduced delay in real-time interactive VR experience.
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结果 (英语) 2:[复制]
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It minimizes the delay that may be caused by each link in the transmission from source to display. This media, especially the game's response delay, is the sum of the time it takes for the signal to pass through the source output circuit, the time it takes to pass through the interface, the time it takes for the display's video data to be processed, and the time it takes to draw the screen with new data. Although QFT does not completely eliminate input latency, it can change the way images are transferred from the source device to the display device, and with a higher rate of transmission each frame reduces the time it takes for video frames to be transferred from the source device (such as a PC, or game console) to the full display device (such as a TV, or VR helmet) to improve the fidelity of the terminal display device to the source output content with less latency. In addition to players who prefer fast first-person shooters who can experience a smooth, carton-free display with less latency from gameplay, VR users will also benefit from the same reduced latency in the real-time interactive VR experience.
正在翻译中..
结果 (英语) 3:[复制]
复制成功!
It is to minimize the possible delay in the whole transmission process from the source to the display. This will cause the media, especially the game response delay is the sum of the signal transmission time through the source output circuit, the time through the interface, the video data processing time of the display, and the time spent drawing the screen with new data. Although QFT will not completely eliminate the input delay, it can change the way images are transmitted from the source device to the display device, and reduce the time required for video frames to be transmitted from the source device (such as PC, computer, or game console) to the display device (such as TV, or VR helmet) with the help of higher transmission rate to reduce the output content of the source Delayed fidelity response capability. In addition to players who like fast first person shooter games, they can feel less delay in playing the game, which brings obvious smooth display without jamming, VR users will also benefit from the same reduced delay in the real-time interactive VR experience.
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