The theory of input learning is a kind of learning theory put forward by Kesley and Schneiderman in the United States according to the practice of distance education for many years, the premise of which is that learners must devote themselves to learning in order to produce effective learning, and its basic idea is to create a successful collaborative team in a non-traditional teaching environment, so that it can make meaningful learning based on certain tasks. (1) Input learning theory promotes learners' learning input through three main ways: emphasizing learnercollaboration collaboration, project-based learning tasks, and real attention, which can be summed up as three core principles of learning input theory: cooperation, creation and contribution. The principle of cooperation emphasizes the spirit of team cooperation, and students need to have the skills to cooperate in communication, planning, management, etc. (2) By exchanging different ideas, problem solving can be promoted, while promoting understanding of diversity and diversity. The principle of creation treats learning as a creative activity, and when the student identifies the project (the problem area), the project is completed using the knowledge learned, and the completed project is evaluated by the team. It is usually reflected in "problem-based learning", which develops students' ability to acquire knowledge and meaning by solving problems in small groups. Problem-based learning consists of five key elements: the problem (project), the skills required to solve the problem, the learning group, the problem-solving procedure, and the spirit of students' self-learning. It embodies the learner's process from identifying and managing the project to completing it, forming the concept of input in the learning process. The principle of contribution emphasizes making useful contributions to the external real world in the learning process, and by completing real projects related to the subject, applying what you have learned to your work, and enhancing motivation and satisfaction.
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