Cultural dimensions are an important aspect of a user model and useful的英语翻译

Cultural dimensions are an importan

Cultural dimensions are an important aspect of a user model and useful for many applications such as adapting user interface, managing marketing campaigns, customer relationship management, and human resource management. Traditionally, these dimensions are measured through CVSCALE, which is a reliable and standard scale provided to measure Hofstede’s cultural dimensions at the individual level. The problems with the questionnaire-based data collection are low response rates, lack of willingness to complete, poor engagement of participants, and concern about the quality of data collected. To solve these problems, we present a serious video game called “Treasure Island” to measure the cultural dimensions of the player at the individual level (currently only for the Persian language). We have developed and validated a Persian-language version of CVSCALE applied to design the game. We developed the very first general game development process to build serious games for gathering the same data as a standard psychometric questionnaire. Treasure Island has been evaluated by statistical analysis of the data collected from a sample of 285 participants that have played the game and completed the questionnaire. The results indicate that Treasure Island is effective to measure the individual cultural dimensions. Moreover, the efficiency of the game has been tested in terms of task load imposed on the user during playing the game and completing the questionnaire. The results demonstrate that the game imposes less task load on the user, consequently, improves user satisfaction and engagement. Since individual cultural dimensions can be considered an important facet of a user model for certain applications, the proposed serious game can be applied for user modeling and personalization purposes.
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结果 (英语) 1: [复制]
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Cultural dimensions are an important aspect of a user model and useful for many applications such as adapting user interface, managing marketing campaigns, customer relationship management, and human resource management. Traditionally, these dimensions are measured through CVSCALE, which is a reliable and standard scale provided to measure Hofstede’s cultural dimensions at the individual level. The problems with the questionnaire-based data collection are low response rates, lack of willingness to complete, poor engagement of participants, and concern about the quality of data collected. To solve these problems, we present a serious video game called “Treasure Island” to measure the cultural dimensions of the player at the individual level (currently only for the Persian language). We have developed and validated a Persian-language version of CVSCALE applied to design the game. We developed the very first general game development process to build serious games for gathering the same data as a standard psychometric questionnaire. Treasure Island has been evaluated by statistical analysis of the data collected from a sample of 285 participants that have played the game and completed the questionnaire. The results indicate that Treasure Island is effective to measure the individual cultural dimensions. Moreover, the efficiency of the game has been tested in terms of task load imposed on the user during playing the game and completing the questionnaire. The results demonstrate that the game imposes less task load on the user, consequently, improves user satisfaction and engagement. Since individual cultural dimensions can be considered an important facet of a user model for certain applications, the proposed serious game can be applied for user modeling and personalization purposes.
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结果 (英语) 2:[复制]
复制成功!
Cultural dimensions are an important aspect of a user model and useful for many applications such as adapting user interface, managing marketing campaigns, customer relationship management, and human resource management. Traditionally, these dimensions are measured through CVSCALE, which is a reliable and standard scale provided to measure Hofstede’s cultural dimensions at the individual level. The problems with the questionnaire-based data collection are low response rates, lack of willingness to complete, poor engagement of participants, and concern about the quality of data collected. To solve these problems, we present a serious video game called “Treasure Island” to measure the cultural dimensions of the player at the individual level (currently only for the Persian language). We have developed and validated a Persian-language version of CVSCALE applied to design the game. We developed the very first general game development process to build serious games for gathering the same data as a standard psychometric questionnaire. Treasure Island has been evaluated by statistical analysis of the data collected from a sample of 285 participants that have played the game and completed the questionnaire. The results indicate that Treasure Island is effective to measure the individual cultural dimensions. Moreover, the efficiency of the game has been tested in terms of task load imposed on the user during playing the game and completing the questionnaire. The results demonstrate that the game imposes less task load on the user, consequently, improves user satisfaction and engagement. Since individual cultural dimensions can be considered an important facet of a user model for certain applications, the proposed serious game can be applied for user modeling and personalization purposes.
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结果 (英语) 3:[复制]
复制成功!
文化维度是用户模型的一个重要方面,对许多应用程序都很有用,例如调整用户界面、管理营销活动、客户关系管理和人力资源管理。传统上,这些维度是通过CVSCALE来测量的,CVSCALE是一个可靠的标准量表,用于在个人层面上测量霍夫斯泰德的文化维度。以问卷为基础的数据收集的问题是答复率低、缺乏完成的意愿、参与者参与度差以及对收集的数据质量的担忧。为了解决这些问题,我们推出了一款名为“宝岛”的严肃视频游戏,在个人层面上衡量玩家的文化维度(目前只针对波斯语)。我们已经开发并验证了一个波斯语版本的CVSCALE应用于设计游戏。我们开发了第一个通用的游戏开发过程来构建严肃的游戏来收集与标准心理测量问卷相同的数据。通过对285名参与游戏并完成问卷调查的285名参与者的数据进行统计分析,对金银岛进行了评估。结果表明,金银岛对个体文化维度的测量是有效的。此外,还从用户在玩游戏和完成问卷调查过程中所承受的任务负荷来测试游戏的效率。结果表明,该游戏对用户的任务负载较小,从而提高了用户的满意度和参与度。由于在某些应用中,个人文化维度可以被视为用户模型的一个重要方面,因此所提出的严肃游戏可用于用户建模和个性化目的。<br>
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