[core]copyFrom:mech_med_common.ininame:失落近战机甲tags:失落近战机甲displayText_zh:失落近战机甲displayDescription_zh:-近战单位伤害可涉及到空军-在单位一定的数量下会加速攻击displayText_ru:Потерянный Ближний бой мехdisplayDescription_ru:-Урон в ближнем бою может включать атаки ВВС -Ускорение на определенное количество юнитов.displayText:Lost Melee Mecharmour:10displayDescription:-Melee unit damage can involve the Air Force-Accelerate attacks at a certain number of unitsclass: CustomUnitMetadataprice:3400maxHp:1700mass:5000transportSlotsNeeded: 2techLevel: 2experimental:falsebuildSpeed:30.5sradius:21isBio:falseisBug:falsenumBitsOnDeath: 5selfRegenRate:0.1[graphics]imageScale: 1total_frames: 1image:近战机甲.pngimage_wreak: NONEimage_turret: NONEimage_shadow: AUTOshadowOffsetX:2shadowOffsetY:2lock_body_rotation_with_main_turret: truelock_leg_rotation_with_main_turret: true[action_近战模式]price:energy=0text_zh:团体攻击text_ru:Групповая атакаtext:Group attackisActive:falsedescription_zh:-失落近战机甲在一定数量和范围时-就开始持续加速攻击description_ru-Потерянные рукопашные удары в определенной сумме и дальности -начали ускорять атакуdescription:-Lost melee mechs in a certain amount and range -began to accelerate the attackdisplayType:infoOnlybuildSpeed:999addResources: credits=0pos:2isVisible:if numberOfUnitsInTeam(withTag='失落近战机甲', greaterThan=4, withinRange=160) [attack]isMelee: truecanAttack: truecanAttackFlyingUnits:falsecanAttackLandUnits: truecanAttackUnderwaterUnits: falseisFixedFiring:falseturretSize: 20turretTurnSpeed: 3maxAttackRange:25shootDelay:1.5s[turret_1]x:0y:0shoot_sound:Attack08.oggshoot_sound_vol:0.2canShoot:truerecoilOffset: 4recoilOutTime:10recoilReturnTime:26canAttackCondition:if not numberOfUnitsInTeam(withTag='微近战机甲', greaterThan=4, withinRange=160) [turret_2]x:0y:0shoot_sound:Attack08.oggshoot_sound_vol:0.2canShoot:truerecoilOffset: 4recoilOutTime:10recoilReturnTime:26delay:1scanAttackCondition:if numberOfUnitsInTeam(withTag='微近战机甲', greaterThan=4, withinRange=160) [projectile_1]areaDamage: 160areaRadius: 45buildingDamageMultiplier:2life: 50instant: truepushVelocity:0.8pushForce:-0.8areaHitAirAndLandAtSameTime:trueexplodeEffect:CUSTOM:lightningShock*1, CUSTOM:sparks*6shieldDefectionMultiplier: 0.4[arm_1]x:16y:17moveSpeed:20resetAngle:5endDirOffset:-90image_end:电磁剑.pngimage_end_teamColors: truedrawOverBody: false[animation_攻击]onActions: attackarm1_0.13s: {x:2, y:2, height:2, dir:90}arm1_0.24s: {x:0, y:0, height:0, dir:-90}pingPong:true[movement]moveSpeed: 0.9moveAccelerationSpeed: 0.07moveDecelerationSpeed: 0.12maxTurnSpeed: 8turnAcceleration: 0.5moveSlidingMode :truemoveIgnoringBody:truemoveSlidingDir: 180reverseSpeedPercentage:0.3[effect_lightningShock]life: 60xOffsetRelative: 0yOffsetRelative: 0hOffset: 0dirOffset: 0dirOffsetRandom:180fadeInTime: 0fadeOut: falseattachedToUnit: falseimage: SHARED:lightning_shock.pngtotal_frames: 14animateFrameStart: 0animateFrameStartRandomAdd: 2animateFrameEnd: 13animateFramePingPong: falseanimateFrameSpeed: 0.5animateFrameSpeedRandom: 0.2alpha:0.6[effect_sparks]attachedToUnit: falselife: 150physics: truexSpeedRelativeRandom: 1.6ySpeedRelativeRandom: 1.6hSpeed: 2image: SHARED:spark.pngpriority: verylow[effect_sparks2]attachedToUnit: falselife: 150physics: truexSpeedRelativeRandom: 0.5ySpeedRelativeRandom: 0.5hSpeed: 1ySpeedRelative:2image: SHARED:spark.pngpriority: verylow