Users can use UMG to create a control blueprint to handle UI display. At the heart of UMG is controls, a set of preset features that make up the interface. These controls are edited in the control blueprint, which has two interfaces for editing, the designer interface for display layout, and the chart interface for the logical function of the control. Once the control blueprint is laid out, to display it in the game, you need to call it in other blueprints using the CreateWidget and AddtoViewport nodes
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