As a consequence, such a learning experience will be personal. Such applications will probably need to look at player (learner) analytics, effectiveness, feedback of content and rewards that may change across players or their own lifecycle within the game. We will have to rethink the reward system away from points and badges towards content related capabilities. A concrete example I like to use is to award the student with the “-“ sign, but only after they have fully mastered the use of the “+” sign rather than new clothing for an avatar, which carries no relation to the task at hand. If you think back of Angry Birds, the reward in the next level is increased difficulty and sometimes additional capabilities, such as new birds with more complex physics behavior.