2. The client starts frequency hopping.It sends Frequency Hopping Info Request command on each channel in reverse pseudorandom order. This command requires aPAN ID and a Server Node ID for the network the client wishes to join, so that the client does not join a server from a differentnetwork.a. If an ACK is received on a channel, it waits for Frequency Hopping Info from the server. The server then sends the FrequencyHopping Info with information on which slot it is in and how many milliseconds it has been there.b. After some calculations to allow for any delays, the client syncs.