In terms of software, the first is the fragmentation of VR platform. At present, the hardware and software platforms in the field of virtual reality are extremely fragmented, while the hardware indicators of several VR platforms are almost completely different, which means that the adaptation between them is extremely difficult. The second is the difficulty of content production itself, in which there are different challenges in hardware, basic development tools, production concept and industry talents. Finally, VR is still a kind of entertainment oriented consumer equipment. For consumers, it is not a necessary strong demand equipment, so it will take time to improve the acceptance of consumers.<br>
正在翻译中..