Cool to see that coding for this emu has picked up again :)I'll need to give this newer version a spin.One thing I wanted to note (since I did not see it in the readme) is that on the PSP I made it possible (or at least was) possible to run it in 32bit color mode if the (o) button was held down during boot of the emu.This gave somewhat less banding (noticeable especially in TV mode if I remember correctly) at the expense of less available VRAM for textures (which was mostly an issue on the PHAT PSP).CheersEDIT:I gave it a spin and I noticed that async audio finally works without crashing :)However for some reason the HLE patching vectors does not seem to get stored the first time around with the result that the HLE search happened every time I started a ROM.