In one of the novel’s most-discussed scenes, one character (Case) is wired with virtual reality technology so that he can share in the physical experiences of another character (Molly). Case is able to “flip” out of Molly’s perspective and back to cyberspace (here called the “matrix”), and vice versa: “The abrupt jolt into other flesh. Matrix gone, a wave of sound and color. . . . She was moving through a crowded street, past stalls vending discount software, prices feltpenned on sheets ofplastic, fragments of music from countless speakers.”