Abstract <br>With the rapid development of computer graphics technology and the performance of computer hardware and software, the application field of 3D animation has become more and more extensive, gradually moving from 3D games to movies, architectural performance, restoration of cultural relics and monuments, and urban road bridge planning product demonstration animation , Virtual animation, process simulation animation, etc., it can be seen that the three-dimensional animation technology has rapidly extended to all walks of life [1]. The construction of three-dimensional scene modeling can make the real scene virtual, or the virtual scene specific, and at the same time, the three-dimensional scene modeling can meet the requirements of user virtual roaming, scene visualization, panoramic browsing and so on [2]. The core hardware and basic software of 3D modeling technology have also been continuously upgraded, and the rapid upgrade of the performance of computer system configuration and application software (such as maya and 3dmax) has been able to fully improve the performance of simulated application objects to reach a very high performance level. . The emergence of 3D online games not only accompanied the maturity of 3D game technology and the rapid integration of computer hardware and game software, but also directly marked the maturity of 3D game technology. 3D entertainment game video is a 3D type video entertainment game based on advanced computer video graphics technology. It needs to have a stronger visual three-dimensional sense than 2D video games, giving gamers a more realistic and stronger visual experience of video games. <br>In this article, the scene model in the series of games is taken as an example, combined with the scene attribute model of the 3d series of games for scene analysis, the scene autodesk3dsmax technology is used to build the scene model, the scene unfold technology is used to place the scene uv, and the Adobe Photoshop texture technology is used to draw the model. Map, complete the modeling from the construction model in the game scene, and finally import the construction model map into the unity3d scene, establish a terrain environment, complete the terrain roaming of each scene in the game.
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