其实3DS MAX没有想象中那么难,最重要的是要有空间感和设计能力,还要需要熟悉基础的操作,像选择,移动,旋转这些,必须熟能生巧才能在更好和的英语翻译

其实3DS MAX没有想象中那么难,最重要的是要有空间感和设计能力,还

其实3DS MAX没有想象中那么难,最重要的是要有空间感和设计能力,还要需要熟悉基础的操作,像选择,移动,旋转这些,必须熟能生巧才能在更好和更快地设计自己的想要的模型。有一次,我在制作final project的时候,我在布光方面遇到了麻烦,由于我布置的地方不对导致整体偏暗,所以我布置了更多的光去照亮,不过结果是显得整体画面很乱,显示和渲染速度受到严重的影响,最后,我仔细观察了灯光的投影和考虑了阴影贴图和材质贴图的用处,删掉了多余的灯光,留下了必要的灯光,并通过使用贴图来呈现最好的视觉效果。
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源语言: -
目标语言: -
结果 (英语) 1: [复制]
复制成功!
In fact, 3DS MAX is not as difficult as imagined. The most important thing is to have a sense of space and design capabilities, but also need to be familiar with basic operations, such as selection, movement, and rotation. The desired model. Once, when I was making the final project, I had trouble with lighting. Because the place I arranged was wrong, the whole was dark, so I arranged more light to illuminate, but the result is that the overall picture is very The display and rendering speed are seriously affected. Finally, I carefully observed the projection of the light and considered the use of shadow maps and material maps. I deleted the extra lights and left the necessary lights, and used the map to Present the best visual effects.
正在翻译中..
结果 (英语) 2:[复制]
复制成功!
其实3DS MAX没有想象中那么难,最重要的是要有空间感和设计能力,还要需要熟悉基础的操作,像选择,移动,旋转这些,必须熟能生巧才能在更好和更快地设计自己的想要的模型。有一次,我在制作final project的时候,我在布光方面遇到了麻烦,由于我布置的地方不对导致整体偏暗,所以我布置了更多的光去照亮,不过结果是显得整体画面很乱,显示和渲染速度受到严重的影响,最后,我仔细观察了灯光的投影和考虑了阴影贴图和材质贴图的用处,删掉了多余的灯光,留下了必要的灯光,并通过使用贴图来呈现最好的视觉效果。
正在翻译中..
结果 (英语) 3:[复制]
复制成功!
In fact, 3ds Max is not as difficult as you think. The most important thing is to have a sense of space and design ability. You need to be familiar with basic operations, such as selection, movement and rotation. You need practice to make perfect in order to design your desired model better and faster. Once, I was making final During the project, I had trouble in light distribution. Due to the wrong place I arranged, the whole was dimmed, so I arranged more light to illuminate, but the result was that the whole picture was very messy, and the display and rendering speed were seriously affected. Finally, I carefully observed the light projection and considered the use of shadow map and material map, and deleted the redundant lights Light, leaving the necessary light, and by using the map to present the best visual effect.<br>
正在翻译中..
 
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