[Data]
;Amount of life to start with
;懱椡僎乕僕偺弶婜抣
life = 1
;Amount of power stocks to have (divided by 1000). Defaults to 3000
power = 10000
;attack power (more is stronger)
;峌寕僟儊乕僕
attack = 100
;defensive power (more is stronger)
;懱椡僷儚乕
defence = 1
;Percentage to increase defense everytime player is knocked down
fall.defence_up = 50
;Time which player lies down for, before getting up
liedown.time = 60
;Number of points for juggling
airjuggle = 15
;Default hit spark number for HitDefs
sparkno = 2
;Default guard spark number
guard.sparkno = 40
;1 to enable echo on KO
KO.echo = 0
;Volume offset (negative for softer)
volume = 255
;Variables with this index and above will not have their values
;reset to 0 between rounds or matches. There are 60 int variables,
;indexed from 0 to 59, and 40 float variables, indexed from 0 to 39.
;If omitted, then it defaults to 60 and 40 for integer and float
;variables repectively, meaning that none are persistent, i.e. all
;are reset. If you want your variables to persist between matches,
;you need to override state 5900 from common1.cns.
IntPersistIndex = 57
FloatPersistIndex = 40